๐ This document is confidential and intended exclusively for Fateless Games. Candidate information should not be shared outside the hiring team.
๐ Key Projects โ Ranked by Commercial Impact
๐ฅ Most Impactful
Words of Wonder
Disney Interactive ยท Lead Designer / Senior Producer
$1M+ / Month Revenue
Still Live Today (2013 โ 2025+)
Shipped in 9 Months 2 Days
Under Budget ยท Minimal Crunch
Stepped into a new challenge after a canceled project โ pitched Words of Wonder, secured approval, and launched in 9 months and 2 days, under the original budget, with minimal crunch. Post-launch: over $1M revenue per month. The title remains live more than 10 years later, a rare longevity signal for a mobile game.
๐ฅ Live Ops Revenue Impact
Live Operations Leadership
Disney Interactive ยท Live Ops Phase Post-Launch
+10% Revenue Increase
Content Cycle: 1 Month โ 2 Weeks
Player-Focused Cadence
After launch, led the live ops phase that reduced the content update cycle from one month to two weeks, with updates focused on player needs. That acceleration contributed directly to a 10% revenue increase โ a clean example of how production speed and player value connect in live service economics.
๐ฅ Operational Excellence
Pipeline Optimization & Process Innovation
Kokku ยท SEMC (Super Evil Megacorp)
+30% Dev Speed (Kokku)
Automated Jira Onboarding (SEMC)
Pipeline Redesign
At Kokku: improved development pipeline for a studio with long approval cycles, increasing development speed by 30%. At SEMC: created automated Jira workflows so new hires automatically trigger onboarding and discipline-specific setup tickets โ removing friction and improving time-to-productivity for incoming team members.
๐ Requirement vs. Candidate Match
๐
Job Description Requirements โ Comparative Analysis
โญ Strategic Note: Tamir matches or exceeds every core requirement. The more relevant question for Fateless is not capability โ it is where within the organization his level creates the most value. See Recruiter Assessment for full framing.
| Requirement | What Fateless Needs | Tamir's Background | Match |
| Experience | 4+ years in game production | 20+ years spanning game design, production, management, and executive leadership. Exceeds by a significant margin. | โ Exceeds |
| Full Lifecycle Production | Concept โ launch โ live ops | Built Words of Wonder from scratch, launched in 9 months 2 days under budget, then led live ops. Complete lifecycle ownership confirmed at a top-tier studio. | โ Strong |
| Live Ops | Content updates, events, performance monitoring | Direct live ops ownership at Disney โ reduced content cycle from 1 month to 2 weeks. Monetization impact: +10% revenue. Deep live service economics understanding. | โ Strong |
| Cross-Functional Leadership | Design, engineering, art, QA alignment | Extensive experience leading and aligning multidisciplinary teams across a 20-year career. Career path spans programming โ design โ production management โ full cross-discipline credibility. | โ Strong |
| Remote / Distributed Teams | Collaboration across regions | Worked across US, Brazil, and global team structures (Disney, SEMC, Kokku). Based in Brazil for 7 years; originally from the US โ inherently bilingual and bicultural. | โ Strong |
| Agile / Process | Roadmaps, sprints, planning, Jira/Confluence | Strong process-builder mindset. Created automated Jira workflows at SEMC. Improved development pipelines at Kokku by 30%. Not just a user of processes โ an architect of them. | โ Strong |
| KPI / Business Focus | Track progress, team health, KPIs | Highly metric-oriented. Every example he cited anchors in delivery and measurable outcomes: revenue targets, cycle times, speed increases. Brings a business lens that is unusual at producer level. | โ Strong |
| Hero Collector / Gacha Familiarity | Understanding of gacha mechanics and player behavior | Deep familiarity with hero collector / gacha games as both a player and a professional reference point. Not his primary shipped category, but his production instincts are directly applicable. | ~ Strong Familiarity |
| Team Leadership & Culture | Enable productivity and collaboration | Natural people leader with strong mentoring orientation. Despite his seniority, does not come across as hierarchy-driven โ presented as collaborative, adaptable, and team-focused in interview. Stated willingness to support adjacent needs (including economy work if needed). | โ Exceptional |
| Hands-on Production | Day-to-day producer execution | Fully capable at execution level. His profile suggests his highest value is above pure execution โ but he can and will operate hands-on when needed. | โ Capable + Strategic |
๐๏ธ Career Timeline
๐ผ
Professional Experience โ Chronological
๐ผ Work experience
๐ผ 2006 โ 2008
KingsIsle Entertainment
Designer
2 years
MMO DesignLua Scripting
๐ผ 2008 โ 2010
Vigil Games
Game Designer
2 years
DarksidersAAA
๐ผ 2010 โ 2014
Playdom
Senior Producer
2 years
Words of Wonder
9-Month Launch
Kitchen Scramble
๐ผ 2014 โ 2015
RockYou
Product Director โ Central Tech
~1 year
Multimillion $ MigrationsAnalytics Tools
๐ผ 2016 โ 2017
Telltale Games
Director of Product Management โ Online
~2 years
+18% Direct Salestelltale.com Revamp
๐ผ 2018 โ 2019
Visual Concepts
Online Ops Producer
11 months
NBA 2K ยท MyTeam40-Person Team
๐ผ 2019 โ 2020
Gazeus Games
Director of Product Management
~1 year
5 Live TitlesP&L OwnershipBrazil
๐ผ 2020 โ 2021
Budge Studios
Senior Product Manager
1 year
Hello Kitty Nail SalonSubscription Revenue +Montreal
๐ผ 2021 โ 2023
Super Evil Megacorp
Operations Lead
1 yr 11 mo
Automated Jira Onboarding
TMNT: Splintered Fate
DEI Lead
๐ผ 2023 โ 2025
Kokku
Head of Creative โ Head of Creative & Art
2 yrs 3 mo
+30% Team Capacity
60+ People
2D ยท 3D ยท Animation ยท UX
โ Fateless Culture Fit โ Strong: Despite 20+ years of seniority, Tamir presented as collaborative, adaptable, and genuinely interested in helping teams perform better together. He explicitly stated willingness to contribute at whatever level is most useful โ production execution, leadership, or adjacent economy support. That flexibility in someone at his level is unusually rare.
โญ
What Motivates Tamir Nadav
๐ฎ
Great Games with Great People
His stated primary driver. Quality of the product and quality of the team โ not title or compensation hierarchy.
๐งฉ
Meaningful Problem-Solving
Drawn to contexts where his operational and leadership experience solves real problems โ not just fills headcount.
๐ฑ
Mentorship & Force Multiplication
Explicitly motivated by helping teams become more effective. Sees himself as a multiplier for others, not just an individual contributor.
๐๏ธ
Structure & Communication Culture
Energized by shaping how teams communicate and coordinate โ building the invisible infrastructure that makes studios run well under pressure.
๐ Alignment Signal
Tamir is approaching launch timing at Fateless with the same mindset that produced Words of Wonder โ structured urgency, player focus, and commercially grounded live ops thinking. He is available immediately and explicitly interested in this production opportunity as the primary engagement, with flexibility to support adjacent needs if useful.
๐ฌ Interview Recommendations
๐ค
Suggested Interview Focus Areas
Technical: Words of Wonder โ Launch Decision-Making Under Constraints
"Walk me through the Words of Wonder build โ from the pitch to launch. What was the hardest production call you made and what would you do differently today?" Look for specificity on trade-off decisions, team dynamics under pressure, and the discipline that kept the project under budget with minimal crunch. This is his most relevant and documented example.
Technical: Live Ops Cycle Reduction โ Process Design
"How did you reduce the content cycle from one month to two weeks? What changed operationally, who resisted, and how did you measure the 10% revenue impact?" Reveals how he architects live service operations โ critical for Fateless's post-beta phase.
Behavioural: Team Alignment Across Functions
"Tell me about a time a design decision and a production decision were in direct conflict โ and how you resolved it across the team." With his design + production hybrid background, this question surfaces how he navigates the tension between creative vision and delivery reality in a cross-disciplinary environment.
Cultural: Role Scope at Fateless
Given his seniority, Fateless should have an explicit conversation about scope. "Where do you see yourself contributing most at this stage of Fateless's journey โ execution, process maturity, or something else?" This is not a trick question โ it surfaces how self-aware he is about level fit and opens the door to a conversation about expanded scope if Fateless wants to explore it.
Cultural: Long-Term Commitment & Stability
"You've been in Brazil for 7 years and you're available immediately. What's the context โ and what does a good next chapter look like for you?" Understanding his personal and professional situation directly informs how to frame the opportunity, and confirms his motivation for this specific engagement.
๐ฐ
Compensation Overview
To Be Confirmed
USD ยท Annual ยท Remote
Expected Range
Senior Level ยท To Confirm
Discussion Style
Candidate-first
MGB Fee (5% Annual)
To calculate post-confirm
Compensation expectations not yet surfaced. Recommend confirming before Fateless presentation. Given 20+ years of seniority and Disney/SEMC background, expectations will be above standard Game Producer range โ frame the conversation around role scope expansion as part of the package discussion.
๐ง MGB Recruiter Assessment
Why We're Recommending Tamir Nadav โ And Why Fateless Should Consider Expanding the Scope
Tamir is not being presented as a standard Game Producer candidate. He is a senior-level strategic production leader who matches or exceeds every requirement on this shortlist โ and brings dimensions that go meaningfully beyond the original role definition: documented revenue impact, operational excellence across multiple studios, and the ability to elevate the team around him, not just manage a backlog. The right question for Fateless is not "Can he do the job?" โ he clearly can. The right question is: Where within Fateless does someone at his level create the most value?
๐
Words of Wonder is a documented, verifiable production achievement: Shipped in 9 months 2 days, under budget, with minimal crunch, generating $1M+ per month and still live a decade later. Very few candidates at any level can point to a title with this combination of speed, fiscal discipline, and longevity.
๐
Live ops with direct revenue impact: The content cycle reduction (1 month โ 2 weeks) contributing to a 10% revenue increase is a clean causal link between production efficiency and commercial performance. Tamir understands how production decisions directly connect to player value and monetization โ exactly the lens Fateless needs as it enters its live ops phase.
๐
Bilingual, bicultural, and Brazil-based โ immediately available: Originally from the US, based in Brazil for 7 years, with native-level English and fluent Portuguese. No relocation friction. No notice period. Direct cultural and linguistic compatibility with Fateless's distributed team and existing Brazilian talent.
๐
Strategic recommendation โ consider expanding the scope: Tamir's profile suggests potential contribution beyond a standard Game Producer remit: production leadership, process maturity, team development, and cross-functional operating model design. If Fateless is thinking about the next 12โ18 months of scaling as the game moves from beta to live service, presenting him as a candidate for a broader production leadership role is worth exploring alongside the immediate opening.
Ready to explore Tamir Nadav's fit at Fateless?
Available immediately. We recommend a conversation that covers both the current role and potential expanded scope.