๐Ÿ”’ This document is confidential and intended exclusively for Fateless Games. Candidate information should not be shared outside the hiring team.
Game Producer ยท Strategic Candidate
Tamir Nadav
Senior Production Leader ยท 20+ Years ยท AAA, Mobile & Live Service
Full Lifecycle: Concept โ†’ Live Ops
30% Pipeline Speed Increase
Playdom ยท SEMC ยท Kokku
AAA ยท Mobile ยท Live Service
๐Ÿ“ Location
Maringรก, Paranรก โ€” Brazil (US Origin)
โณ Availability
Immediately
๐Ÿ’ผ Experience
20+ Years
๐ŸŽฎ Shipped Titles
Multiple (incl. Disney's Words of Wonder)
๐Ÿ•น๏ธ Game Genres
Word Puzzle ยท Mobile F2P ยท AAA ยท Live Service ยท Hero Collector / Gacha
๐Ÿ“ฑ Platforms
PC ยท Mobile ยท Console ยท Web ยท Live Service
๐Ÿ† Key Projects โ€” Ranked by Commercial Impact
๐Ÿฅ‡ Most Impactful
Words of Wonder
Disney Interactive ยท Lead Designer / Senior Producer
$1M+ / Month Revenue Still Live Today (2013 โ†’ 2025+) Shipped in 9 Months 2 Days Under Budget ยท Minimal Crunch
Stepped into a new challenge after a canceled project โ€” pitched Words of Wonder, secured approval, and launched in 9 months and 2 days, under the original budget, with minimal crunch. Post-launch: over $1M revenue per month. The title remains live more than 10 years later, a rare longevity signal for a mobile game.
๐Ÿฅˆ Live Ops Revenue Impact
Live Operations Leadership
Disney Interactive ยท Live Ops Phase Post-Launch
+10% Revenue Increase Content Cycle: 1 Month โ†’ 2 Weeks Player-Focused Cadence
After launch, led the live ops phase that reduced the content update cycle from one month to two weeks, with updates focused on player needs. That acceleration contributed directly to a 10% revenue increase โ€” a clean example of how production speed and player value connect in live service economics.
๐Ÿฅ‰ Operational Excellence
Pipeline Optimization & Process Innovation
Kokku ยท SEMC (Super Evil Megacorp)
+30% Dev Speed (Kokku) Automated Jira Onboarding (SEMC) Pipeline Redesign
At Kokku: improved development pipeline for a studio with long approval cycles, increasing development speed by 30%. At SEMC: created automated Jira workflows so new hires automatically trigger onboarding and discipline-specific setup tickets โ€” removing friction and improving time-to-productivity for incoming team members.
๐Ÿ“‹ Requirement vs. Candidate Match
๐Ÿ“Š
Job Description Requirements โ€” Comparative Analysis
โญ Strategic Note: Tamir matches or exceeds every core requirement. The more relevant question for Fateless is not capability โ€” it is where within the organization his level creates the most value. See Recruiter Assessment for full framing.
RequirementWhat Fateless NeedsTamir's BackgroundMatch
Experience4+ years in game production20+ years spanning game design, production, management, and executive leadership. Exceeds by a significant margin.โœ“ Exceeds
Full Lifecycle ProductionConcept โ†’ launch โ†’ live opsBuilt Words of Wonder from scratch, launched in 9 months 2 days under budget, then led live ops. Complete lifecycle ownership confirmed at a top-tier studio.โœ“ Strong
Live OpsContent updates, events, performance monitoringDirect live ops ownership at Disney โ€” reduced content cycle from 1 month to 2 weeks. Monetization impact: +10% revenue. Deep live service economics understanding.โœ“ Strong
Cross-Functional LeadershipDesign, engineering, art, QA alignmentExtensive experience leading and aligning multidisciplinary teams across a 20-year career. Career path spans programming โ†’ design โ†’ production management โ€” full cross-discipline credibility.โœ“ Strong
Remote / Distributed TeamsCollaboration across regionsWorked across US, Brazil, and global team structures (Disney, SEMC, Kokku). Based in Brazil for 7 years; originally from the US โ€” inherently bilingual and bicultural.โœ“ Strong
Agile / ProcessRoadmaps, sprints, planning, Jira/ConfluenceStrong process-builder mindset. Created automated Jira workflows at SEMC. Improved development pipelines at Kokku by 30%. Not just a user of processes โ€” an architect of them.โœ“ Strong
KPI / Business FocusTrack progress, team health, KPIsHighly metric-oriented. Every example he cited anchors in delivery and measurable outcomes: revenue targets, cycle times, speed increases. Brings a business lens that is unusual at producer level.โœ“ Strong
Hero Collector / Gacha FamiliarityUnderstanding of gacha mechanics and player behaviorDeep familiarity with hero collector / gacha games as both a player and a professional reference point. Not his primary shipped category, but his production instincts are directly applicable.~ Strong Familiarity
Team Leadership & CultureEnable productivity and collaborationNatural people leader with strong mentoring orientation. Despite his seniority, does not come across as hierarchy-driven โ€” presented as collaborative, adaptable, and team-focused in interview. Stated willingness to support adjacent needs (including economy work if needed).โœ“ Exceptional
Hands-on ProductionDay-to-day producer executionFully capable at execution level. His profile suggests his highest value is above pure execution โ€” but he can and will operate hands-on when needed.โœ“ Capable + Strategic
๐Ÿ—“๏ธ Career Timeline
๐Ÿ’ผ
Professional Experience โ€” Chronological
๐Ÿ’ผ Work experience
๐Ÿ’ผ 2006 โ€“ 2008
KingsIsle Entertainment
Designer
2 years
MMO DesignLua Scripting
๐Ÿ’ผ 2008 โ€“ 2010
Vigil Games
Game Designer
2 years
DarksidersAAA
๐Ÿ’ผ 2010 โ€“ 2014
Playdom
Senior Producer
2 years
Words of Wonder 9-Month Launch Kitchen Scramble
๐Ÿ’ผ 2014 โ€“ 2015
RockYou
Product Director โ€” Central Tech
~1 year
Multimillion $ MigrationsAnalytics Tools
๐Ÿ’ผ 2016 โ€“ 2017
Telltale Games
Director of Product Management โ€” Online
~2 years
+18% Direct Salestelltale.com Revamp
๐Ÿ’ผ 2018 โ€“ 2019
Visual Concepts
Online Ops Producer
11 months
NBA 2K ยท MyTeam40-Person Team
๐Ÿ’ผ 2019 โ€“ 2020
Gazeus Games
Director of Product Management
~1 year
5 Live TitlesP&L OwnershipBrazil
๐Ÿ’ผ 2020 โ€“ 2021
Budge Studios
Senior Product Manager
1 year
Hello Kitty Nail SalonSubscription Revenue +Montreal
๐Ÿ’ผ 2021 โ€“ 2023
Super Evil Megacorp
Operations Lead
1 yr 11 mo
Automated Jira Onboarding TMNT: Splintered Fate DEI Lead
๐Ÿ’ผ 2023 โ€“ 2025
Kokku
Head of Creative โ†’ Head of Creative & Art
2 yrs 3 mo
+30% Team Capacity 60+ People 2D ยท 3D ยท Animation ยท UX
๐Ÿง 
Behavioural Profile
Leadership & Team DevelopmentVery High
AdaptabilityVery High
Communication (Structured + Commercial)Excellent
Business-Driven Decision MakingVery High
Ego / Hierarchy AttachmentVery Low โœ“
โœ“ Fateless Culture Fit โ€” Strong: Despite 20+ years of seniority, Tamir presented as collaborative, adaptable, and genuinely interested in helping teams perform better together. He explicitly stated willingness to contribute at whatever level is most useful โ€” production execution, leadership, or adjacent economy support. That flexibility in someone at his level is unusually rare.
โญ
What Motivates Tamir Nadav
๐ŸŽฎ
Great Games with Great People
His stated primary driver. Quality of the product and quality of the team โ€” not title or compensation hierarchy.
๐Ÿงฉ
Meaningful Problem-Solving
Drawn to contexts where his operational and leadership experience solves real problems โ€” not just fills headcount.
๐ŸŒฑ
Mentorship & Force Multiplication
Explicitly motivated by helping teams become more effective. Sees himself as a multiplier for others, not just an individual contributor.
๐Ÿ—๏ธ
Structure & Communication Culture
Energized by shaping how teams communicate and coordinate โ€” building the invisible infrastructure that makes studios run well under pressure.
๐Ÿ”‘ Alignment Signal
Tamir is approaching launch timing at Fateless with the same mindset that produced Words of Wonder โ€” structured urgency, player focus, and commercially grounded live ops thinking. He is available immediately and explicitly interested in this production opportunity as the primary engagement, with flexibility to support adjacent needs if useful.
๐Ÿ’ฌ Interview Recommendations
๐ŸŽค
Suggested Interview Focus Areas
Technical: Words of Wonder โ€” Launch Decision-Making Under Constraints
"Walk me through the Words of Wonder build โ€” from the pitch to launch. What was the hardest production call you made and what would you do differently today?" Look for specificity on trade-off decisions, team dynamics under pressure, and the discipline that kept the project under budget with minimal crunch. This is his most relevant and documented example.
Technical: Live Ops Cycle Reduction โ€” Process Design
"How did you reduce the content cycle from one month to two weeks? What changed operationally, who resisted, and how did you measure the 10% revenue impact?" Reveals how he architects live service operations โ€” critical for Fateless's post-beta phase.
Behavioural: Team Alignment Across Functions
"Tell me about a time a design decision and a production decision were in direct conflict โ€” and how you resolved it across the team." With his design + production hybrid background, this question surfaces how he navigates the tension between creative vision and delivery reality in a cross-disciplinary environment.
๐Ÿ’ฐ
Compensation Overview
To Be Confirmed
USD ยท Annual ยท Remote
Expected Range
Senior Level ยท To Confirm
Discussion Style
Candidate-first
MGB Fee (5% Annual)
To calculate post-confirm
Compensation expectations not yet surfaced. Recommend confirming before Fateless presentation. Given 20+ years of seniority and Disney/SEMC background, expectations will be above standard Game Producer range โ€” frame the conversation around role scope expansion as part of the package discussion.
๐Ÿง  MGB Recruiter Assessment
Why We're Recommending Tamir Nadav โ€” And Why Fateless Should Consider Expanding the Scope
Tamir is not being presented as a standard Game Producer candidate. He is a senior-level strategic production leader who matches or exceeds every requirement on this shortlist โ€” and brings dimensions that go meaningfully beyond the original role definition: documented revenue impact, operational excellence across multiple studios, and the ability to elevate the team around him, not just manage a backlog. The right question for Fateless is not "Can he do the job?" โ€” he clearly can. The right question is: Where within Fateless does someone at his level create the most value?
๐Ÿ†
Words of Wonder is a documented, verifiable production achievement: Shipped in 9 months 2 days, under budget, with minimal crunch, generating $1M+ per month and still live a decade later. Very few candidates at any level can point to a title with this combination of speed, fiscal discipline, and longevity.
๐Ÿ“ˆ
Live ops with direct revenue impact: The content cycle reduction (1 month โ†’ 2 weeks) contributing to a 10% revenue increase is a clean causal link between production efficiency and commercial performance. Tamir understands how production decisions directly connect to player value and monetization โ€” exactly the lens Fateless needs as it enters its live ops phase.
๐ŸŒ
Bilingual, bicultural, and Brazil-based โ€” immediately available: Originally from the US, based in Brazil for 7 years, with native-level English and fluent Portuguese. No relocation friction. No notice period. Direct cultural and linguistic compatibility with Fateless's distributed team and existing Brazilian talent.
๐Ÿš€
Strategic recommendation โ€” consider expanding the scope: Tamir's profile suggests potential contribution beyond a standard Game Producer remit: production leadership, process maturity, team development, and cross-functional operating model design. If Fateless is thinking about the next 12โ€“18 months of scaling as the game moves from beta to live service, presenting him as a candidate for a broader production leadership role is worth exploring alongside the immediate opening.
Ready to explore Tamir Nadav's fit at Fateless?
Available immediately. We recommend a conversation that covers both the current role and potential expanded scope.