๐Ÿ”’ This document is confidential and intended exclusively for Fateless Games. Candidate information should not be shared outside the hiring team.
Game Producer ยท Candidate #01
Igor Ferreira
Game Producer ยท ~3 Years ยท QA, Production & Live Ops
Cross-Functional
Remote & Distributed
Live Ops
AAA QA Background
Jira ยท ClickUp ยท Notion ยท Perforce ยท UE5
๐Ÿ“ Location
Porto Alegre, RS โ€” Brazil
โณ Availability
Immediately
๐Ÿ’ผ Experience
~3 Years Production
๐ŸŽฎ Developed Titles
3 Projects
๐Ÿ•น๏ธ Game Genres
Tower Defense ยท MMO FPS ยท Card Battler
๐Ÿ“ฑ Platforms
PC ยท Console ยท Live Ops (EGS)
๐Ÿ—๏ธ Key Projects โ€” Ranked by Scale & Impact
๐Ÿฅ‡ Full Production Ownership
Wardens Rising
Big Moxi Games ยท Porto Alegre, Brazil ยท Tower Defense / Shooter ยท PC & Console
40+ Team Sole Producer QA Dept Built from Scratch Oct 2023 โ€“ Jan 2025
Full end-to-end production ownership of a tower defense/shooter original IP. Owned delivery timelines, feature completion, and cross-discipline coordination across 40+ people. Built Big Moxi's QA department from scratch โ€” designed cross-department processes and documentation for a team that grew to 5 people. Managed the core gameplay refactor that enhanced strategic depth.
๐Ÿฅˆ Largest Team & Open World Scale
Reaper Actual
Big Moxi Games ยท MMO FPS ยท Unreal Engine 5 ยท Open World
Art Producer 30+ Art Team UE5 + Houdini Feb 2025 โ€“ Aug 2025
Led art development across multiple disciplines simultaneously (Environment, Character, Animation, Tech Art โ€” 30+ team members). Oversaw integration of art pipelines for procedurally assisted open-world creation using UE5, Houdini, and proprietary tools. Built long-term workload tracking for art teams across future milestones.
๐Ÿฅ‰ Live Ops Signal
Overknights
Obitus Games ยท PvP Card Battler ยท Live Service on EGS
Live Ops (EGS) 20+ Team Milestone + Sprint Planning Aug โ€“ Dec 2025
Produced feature and content squads for LiveOps on Epic Games Store, delivering periodic updates on time and at expected quality. Structured and rolled out project-wide processes (20+ people): clear review ownership, streamlined build release flow, single source-of-truth documentation. Partnered across all departments for ~2-month Milestone and 2-week Sprint planning.
๐Ÿ“‹ Requirement vs. Candidate Match
๐Ÿ“Š
Job Description Requirements โ€” Comparative Analysis
๐Ÿ“Œ Reading this table: Igor's profile is evaluated against the core requirements of a mid-level Game Producer in a globally distributed RPG studio. His 3-year timeline spans 4 production roles with increasing scope โ€” breadth across environments compensates for time in seat.
RequirementWhat Fateless NeedsIgor's BackgroundMatch
Years of Experience3โ€“5+ years in game production~3 years spanning QA โ†’ Full Production (Wardens Rising) โ†’ Art Production (Reaper Actual) โ†’ Live Ops (Overknights). Meets the minimum. 4 distinct production contexts in under 3 years accelerates the learning curve significantly.~ Meets Min.
Cross-Functional CoordinationAlign design, engineering, art, and QA across disciplinesDirectly owned cross-discipline coordination at Wardens Rising (40+ people: design, art, engineering, QA). At Reaper Actual, coordinated Environment, Character, Animation, and Tech Art across 30+ artists. Set up cross-department QA processes from scratch.โœ“ Strong
Remote & Distributed TeamsComfortable managing delivery across time zonesBig Moxi Games has offices in the US and Brazil with distributed global talent. Experience operating within this distributed model confirmed across both Big Moxi roles.~ Good
Agile / ScrumSprint planning, standups, retrospectives, backlog managementManaged Milestone (~2 months) and Sprint (2 weeks) planning at Obitus Games. Agile project management (Scrum/Kanban) listed in CV knowledge. Applied across all three production roles.โœ“ Confirmed
Milestone & Roadmap PlanningOwn and maintain production roadmapsSole owner of delivery timelines and roadmaps at Wardens Rising (40+ team). At Obitus, partnered with all departments to estimate and balance scope across milestone and sprint cycles.โœ“ Strong
Live Ops ExperienceProduction experience in live service with patch cadenceProduced feature and content squads for LiveOps on EGS at Obitus Games โ€” periodic updates delivered on time and at expected quality. Most recent role; directly relevant.โœ“ Confirmed
Process DocumentationStructure and communicate production processesAt Obitus: structured and rolled out project-wide processes for 20+ people resulting in clear review ownership, streamlined build release flow, and a single source-of-truth documentation database. Strong signal.โœ“ Strong
Shipped Title at ScaleExperience seeing a product through a successful public launchWardens Rising did not reach public launch. Overknights ran as Live Ops on EGS โ€” closest to a live product experience. No fully shipped commercial title in the portfolio yet.โœ— Gap
KPI-Driven ProductionDefine and track production KPIs; data-driven prioritizationDemonstrated ability to connect production work with business outcomes โ€” at Obitus: deliverables tied to EGS live service quality metrics. Scope estimation and milestone management show structured prioritization discipline. Has basic Python and C# knowledge for data scripting support.~ Good
Monetization / Player Engagement ProductionProduction support for gacha, battle pass, retention loopsCoordinated loot-adjacent feature delivery through live ops cycles at Obitus. No direct production ownership of monetization-first systems โ€” widest remaining gap for Fateless's RPG context.โš  Limited
Tools ProficiencyJira, version control, project trackingJira, ClickUp, Notion confirmed. Perforce confirmed. Unity and Unreal Engine 5 confirmed. MS Office / Google Suite. Complete tooling stack โ€” one of his strongest areas.โœ“ Confirmed
Cultural Fit (Fateless)Accountable, self-directed, collaborativePeople-first (empathetic, teamwork-driven per CV). Strong communicator. Fluent English confirmed. Brazilian Portuguese native. At Obitus, created a single source-of-truth documentation database โ€” self-directed process leadership instinct.~ Good
๐Ÿ—“๏ธ Career Timeline
๐Ÿ’ผ
Professional & Academic Experience โ€” Chronological
๐Ÿ’ผ Work experience๐ŸŽ“ Education
๐Ÿ’ผ Jan โ€“ Jun 2023
Build a Rocket Boy
Associate Technical QA Analyst โ€” Everywhere / Mind's Eye (AAA)
6 months
UE5AAA QA
๐Ÿ’ผ Oct 2023 โ€“ Jan 2025
Big Moxi Games
Game Producer โ€” Wardens Rising (Tower Defense/Shooter)
1 yr 3 mo
40+ Team Full Ownership QA Dept Built
๐Ÿ’ผ Feb โ€“ Aug 2025
Big Moxi Games
Art Producer โ€” Reaper Actual (MMO FPS)
7 months
30+ Artists UE5 + Houdini Open World
๐Ÿ’ผ Aug โ€“ Dec 2025
Obitus Games
Game Producer โ€” Overknights (PvP Card Battler)
5 months
Live Ops (EGS) Process Rollout 20+ Team
๐Ÿง 
Behavioural Profile
Conflict Resolution & AlignmentVery High
AdaptabilityVery High
Emotional IntelligenceHigh
Process-Building InstinctHigh
Prioritization Under PressureWatch
โœ“ Fateless Culture Note: Igor brings a people-first, highly collaborative style that aligns strongly with Fateless's culture. He stands out in creating alignment across teams, turning different perspectives into clear execution paths โ€” making him especially effective in structured environments where clarity and collaboration drive performance.
โญ
What Motivates Igor
๐Ÿš€
Stability & Long-Term Ownership
After working on projects discontinued for external reasons, wants to see a product through launch and live service โ€” Fateless's exact context.
๐Ÿ“ˆ
Structured Growth Path
Seeks progressively more ownership under clear leadership. His trajectory (QA โ†’ Producer โ†’ Art Producer โ†’ Live Ops) reflects deliberate growth intent.
๐Ÿ—๏ธ
Building Systems from Scratch
Built Big Moxi's QA department, rollout processes at Obitus โ€” drawn to greenfield ops challenges, not just maintaining existing pipelines.
๐Ÿค
Team-First Culture
Key traits from CV: empathetic, teamwork-driven, positive. Values horizontal communication and collaborative decision-making over hierarchy.
๐Ÿ”‘ Alignment Signal
Igor is available immediately, has fluent English, and his most recent role (Overknights live ops on EGS, Dec 2025) is the most directly relevant to Fateless's upcoming live service phase. Timing, availability, and motivation vector all align with Fateless's current moment.
๐Ÿ’ฌ Interview Recommendations
๐ŸŽค
Suggested Interview Focus Areas
Technical: Process-Building Under Constraints
At Obitus he rolled out project-wide processes for 20+ people in a short engagement. "Walk me through what you built โ€” what was broken, what you designed, how you got the team to adopt it." This is where his instinct for documentation and process clarity should be very visible. Look for specificity, not just summaries.
Technical: QA Department Build at Big Moxi
He set up Big Moxi's QA department from scratch โ€” designed cross-department processes and documentation for a team of 5. "What were the gaps you identified, how did you design the process, and what would you do differently with hindsight?" Reveals operational design thinking and self-reflection maturity.
Behavioural: Managing Parallel Disciplines (Reaper Actual)
"At Reaper Actual, you were coordinating Environment, Character, Animation, and Tech Art simultaneously across 30+ artists. How did you structure that โ€” what was your weekly operating rhythm and what dependencies broke down first?" Reveals how mature his distributed coordination instincts are across art-heavy production.
๐Ÿ’ฐ
Compensation Overview
$24,000 โ€“ $30,000
USD ยท Annual ยท Remote
Monthly Equivalent
~$2,000 โ€“ $2,500/mo
Discussion Style
Candidate-first
MGB Fee (5% Annual)
$1,200 โ€“ $1,500
Mid-level Brazil market rate for a producer profile at his experience level. Available immediately โ€” no notice period friction.
๐Ÿง  MGB Recruiter Assessment
Why We're Recommending Igor
Igor is a producer who has accumulated 4 production roles across different environments in under 3 years โ€” each with increasing scope and responsibility. His CV shows a deliberate growth trajectory: QA foundation at a AAA studio, full production ownership at Big Moxi, art pipeline leadership at scale, and live ops delivery at Obitus. He is available immediately, fluent in English, and his most recent experience is directly relevant to Fateless's live service phase.
๐Ÿ—๏ธ
He builds production infrastructure, not just manages it: Setting up Big Moxi's QA department from scratch and rolling out project-wide processes at Obitus are proactive operational contributions โ€” not reactive task management. This instinct to structure and document is exactly what Fateless needs at scale.
๐Ÿค
His people-first instincts are a structural advantage in distributed production: Empathy and conflict resolution are the hardest production skills to teach. Igor's key traits from the CV (empathetic, teamwork-driven, positive communicator) represent the human infrastructure that keeps distributed teams functioning under delivery pressure.
โšก
Immediate availability with fluent English and a QA-informed production mindset: His AAA QA background at Build a Rocket Boy (UE5, Visual Studio, performance profiling) gives him a quality lens that most producers at his level don't have โ€” valuable for a studio in the pre-launch stabilization phase.
๐Ÿ“‹
To accelerate his ramp in monetization-adjacent production, a structured 60-day plan with the Exec Producer covering Fateless's economy systems and live service KPI framework will close the remaining gap efficiently: His process-building instinct and documentation discipline make him well-suited to absorb structured knowledge quickly.
Ready to move forward with Igor?
Available immediately. We'll brief him before any intro call with the Fateless team.